I do know that the comment got me thinking a bit more about the old AD&D alignment square. In particular the Law vs Chaos axis. That axis is a lot more interesting than the Good vs Evil axis. So interesting that ultimately I came up with 6 different oppositions it could be used for. Any of them could be characterized as 'Law' vs 'Chaos', and which one you think about has the a chance of changing your game. So, you know, maybe the comment was right.
Trying to keep each definition short:
- Law == existing social order. Chaos == threats to that order, revolutionaries & reformers.
- Law == having a explicit moral code. Chaos == treating all situations as exceptional cases.
- Law == predefined places in society. Chaos == everyone is what they make of themselves
- Law == culture of shame (public, social). Chaos == culture of guilt (personal, individual)
- Law == worldly, concrete concerns. Chaos == spiritual, mystical, abstract concerns.
- Law == civilization, progress, order, safety. Chaos == wilderness, personal prowess, anarchy
I'm sure there are more dichotomies I could use.
The last as maybe as close as I can come to the Moorcock-style Law vs Chaos of the original D&D where the Hero is the man who uses the tools of Chaos in order to bring a small measure of Law to others.
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